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Post by bossman on Jan 27, 2020 0:11:52 GMT
Just a question guys. Before the start of every season, I reduce the player pool health stats to 0. I have dropped players to the player pool in the past because it is not worth me rehabbing them. When another club picks up the player with the big injury stat, should I (as I have done for coaches this season) reduce the injury stat to zero or should that very club that picks them up keep the injury stat and manage the injury as they see fit?
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Post by bossman on Jan 27, 2020 0:12:30 GMT
Im leaning on the side of keeping the injury to be honest...but Im flexible.
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Post by tattguy35 on Jan 27, 2020 1:12:13 GMT
Keep the injury
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Shaman
Junior Member
Posts: 51
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Post by Shaman on Jan 27, 2020 2:19:26 GMT
Is it worth the hassle of reducing the injury of each player by 1 each week?
I’m assuming they’d still heal even when not contracted
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Post by dragon4 on Jan 27, 2020 5:29:32 GMT
A player who's injured should not be allowed to be dropped.
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Post by cookmysock on Jan 27, 2020 6:50:12 GMT
A player who's injured should not be allowed to be dropped. why? If he is any good, someone will pick him up injured
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Post by dragon4 on Jan 27, 2020 10:26:09 GMT
A player who's injured should not be allowed to be dropped. why? If he is any good, someone will pick him up injured Then there's your answer.......leave the injury as is! Don't change the health back to zero.
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Post by Cookmysocks on Jan 27, 2020 20:09:18 GMT
why? If he is any good, someone will pick him up injured Then there's your answer.......leave the injury as is! Don't change the health back to zero. Agree
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Post by padds on Jan 27, 2020 21:03:10 GMT
Agree with keeping the injury, but it should heal while in the pp. Would mean keeping the pp up to date.
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Post by cookmysock on Jan 27, 2020 21:45:19 GMT
It would be easy to work out how many weeks had passed between the player getting dropped & picked up & adjusting injury accordingly.
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